# Buttons rollover help text
# Note 1 when it says "(%d)" basic 20% chance cost for investment shall be inserted
# Note 2 "F2" -- "F9" keys have been used.
# Note 3 alt+F4 has been used for "Exit Europa"

# upper is instant rollover text
# lower is delayed rollover text

generic = {
	id = "BUTTON_VIEW_EYR_PAGE"
	bitmap = "BUTTON_0003"
	lower = ""
	upper = ""
	}


generic = {
	id = "BUTTON_QUICK_SAVE"
	bitmap = "BUTTON_0004"
	shortcut = F3
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_QUICK_LOAD"
	bitmap = "BUTTON_0005"
	shortcut = F4
	lower = ""
	upper = ""
	}



generic = {
	id = "BUTTON_CANCEL_CONSTRUCTION"
	bitmap = "BUTTON_0006"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_LOCATE_ARMIES"
	bitmap = "BUTTON_0007"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_LOCATE_NAVIES"
	bitmap = "BUTTON_0081"
	lower = ""
	upper = ""
	}





generic = {
	id = "BUTTON_SELECT_ALL"
	bitmap = "BUTTON_0014"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_REORGANISE"
	bitmap = "BUTTON_0015"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_VIEW_PROVINCE"
	bitmap = "BUTTON_0016"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_ENTER_PROVINCE"
	bitmap = "BUTTON_0017"
	lower = ""
	upper = ""
	}


generic = {
	id = "BUTTON_VIEW_COUNTRY"
	bitmap = "BUTTON_0020"
	lower = ""
	upper = ""
	}

generic = {
	id = "BUTTON_SEND_DIPLOMAT"
	bitmap = "BUTTON_0021"
	lower = ""
	upper = ""
	}


generic = {
	id = "BUTTON_VIEW_PORT"
	bitmap = "BUTTON_0024"
	lower = ""
	upper = ""
	}




press = {
	id = "BUTTON_VP"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	shortcut = F2
	upper = "BUTTON_0027"
	lower = ""
	}

press = {
	id = "BUTTON_VIEW_TECH"
	bitmap = "empty.bmp"
	background = "button1.bmp"
	upper = "BUTTON_0028"
	lower = "BUTTON_0029"
	}

press = {
	id = "BUTTON_VIEW_MIL"
	bitmap = "empty.bmp"
	background = "button2.bmp"
	upper = "BUTTON_0030"
	lower = "BUTTON_0031"
	}



press = {
	id = "BUTTON_VIEW_PROD"
	bitmap = "empty.bmp"
	background = "button3.bmp"
	upper = "BUTTON_0032"
	lower = "BUTTON_0033"
}

press = {
	id = "BUTTON_VIEW_DIP"
	bitmap = "empty.bmp"
	background = "button4.bmp"
	upper = "BUTTON_0034"
	lower = "BUTTON_0035"
}







press = {
	id = "BUTTON_MAPMODE_WEATHER"
	bitmap = "empty.bmp"
	background = "miniknapp.bmp"
	shortcut = W        
	upper = "BUTTON_WEATHER"
	lower = ""
	}

press = {
	id = "BUTTON_MAPMODE_POLITICAL"
	bitmap = "empty.bmp"
	background = "miniknapp.bmp"
	shortcut = P	
	upper = "BUTTON_0039"
	lower = ""
	}

press = {
	id = "BUTTON_MAPMODE_NORMAL"
	bitmap = "empty.bmp"
	background = "miniknapp.bmp"
	shortcut = T	
	upper = "BUTTON_0040"
	lower = ""
	}

press = {
	id = "BUTTON_MAPMODE_D"
	bitmap = "empty.bmp"
	background = "miniknapp.bmp"
	shortcut = E
	upper = "BUTTON_ECO"
	lower = ""
	}

press = {
	id = "BUTTON_MAPMODE_E"
	bitmap = "empty.bmp"
	background = "miniknapp.bmp"
	shortcut = S	
	upper = "BUTTON_NIGHT"
	lower = ""
	}
press = {
	id = "BUTTON_MAPMODE_F"
	bitmap = "empty.bmp"
	background = "miniknapp.bmp"

	upper = ""
	lower = ""
	}

press = {
	id = "BUTTON_GAME_SETTING"
	background = "BTN_GAME_SETTING.BMP"
	bitmap = "empty.bmp"
	shortcut = F10
	lower = "BUTTON_0041"
	upper = ""
	}


press = {
	id = "BUTTON_VIEW_STATISTICS"
	background = "BTN_EYR.BMP"
	bitmap = "empty.bmp"
	shortcut = F6
	lower = "BUTTON_0042"
	upper = ""
	}

press = {
	id = "BUTTON_ZOOM_IN"
	background = "BTN_ZOOM_IN.bmp"
	bitmap = "empty.bmp"
	shortcut = +
	lower = "BUTTON_0043"
	upper = ""
	}

press = {
	id = "BUTTON_ZOOM_OUT"
	background = "BTN_ZOOM_OUT.bmp"
	bitmap = "empty.bmp"
	shortcut = -
	lower = "BUTTON_0044"
	upper = ""
	}




press = {
	id = "BUTTON_PAUSE"
	bitmap = "empty.bmp"
	background = "pause_button.bmp"
	shortcut = `
	lower = "BUTTON_0050"
	upper = ""
	}








press = {
	id = "BUTTON_DECLARE_WAR"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0065"
	lower = "BUTTON_0066"
	}
press = {
	id = "BUTTON_DECLARE_WAR_CB"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0067"
	lower = "BUTTON_0068"
	}

press = {
	id = "BUTTON_DECLARE_WAR_TEMP_CB"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0069"
	lower = "BUTTON_0070"
	}

press = {
	id = "BUTTON_DECLARE_WAR_ON_AGAINST"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0071"
	lower = "BUTTON_0072"
	}



press = {
	id = "BUTTON_OFFER_PEACE"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0073"
	lower = "BUTTON_0074"
	}


press = {
	id = "BUTTON_BAN_FROM_ALLIANCE"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0075"
	lower = "BUTTON_0076"
	}






press = {
	id = "BUTTON_MILITARY"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0079"
	lower = ""
	}




generic = {
	id = "BUTTON_SPLIT_ARMY"
	bitmap = "BUTTON_0201"
	shortcut = s
	lower = "BUTTON_0083"
	upper = ""
	}

generic = {
	id = "BUTTON_REORGANISE_ARMY"
	bitmap = "BUTTON_0202"
	shortcut = r
	lower = "BUTTON_0084"
	upper = ""
	}


press = {
	id = "BUTTON_CREATE_DETACHMENT"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	
	lower = "BUTTON_0085"
	upper = ""
	}

generic = {
	id = "BUTTON_CREATE_UNIT"	
	bitmap = "BUTTON_0203"
	lower = "BUTTON_0086"
	upper = ""
	}


generic = {
	id = "BUTTON_DISBAND_ARMY"
	bitmap = "BUTTON_0204"
	shortcut = DEL 
	lower = "BUTTON_0087"
	upper = ""
	}




generic = {
	id = "BUTTON_MERGE"
	bitmap = "BUTTON_0208"
	shortcut = g
	lower = "BUTTON_0091"
	upper = ""
	}





generic = {
	id = "BUTTON_UNLOAD_ARMY"
	bitmap = "BUTTON_0213"
	shortcut = u
	lower = "BUTTON_0097"
	upper = ""
	}





#
#
# EDITOR BUTTONS
#
#


generic = {
	id = "BUTTON_EDITOR_CITY"
	bitmap = "BUTTON_0098"
	upper = "BUTTON_0099"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

generic = {
	id = "BUTTON_EDITOR_PORT"
	bitmap = "BUTTON_0100"
	upper = "BUTTON_0101"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

generic = {
	id = "BUTTON_EDITOR_UNIT"
	bitmap = "BUTTON_0102"
	upper = "BUTTON_0103"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

generic = {
	id = "BUTTON_EDITOR_MANUFACTORY"
	bitmap = "BUTTON_0104"
	upper = "BUTTON_0105"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

generic = {
	id = "BUTTON_EDITOR_TERRAIN"
	bitmap = "BUTTON_0106"
	upper = "BUTTON_0107"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

generic = {
	id = "BUTTON_EDITOR_DELETE"
	bitmap = "BUTTON_0108"
	upper = "BUTTON_0109"
	lower = ""
	up = { BUTTON_EDITOR_MANUFACTORY BUTTON_EDITOR_UNIT BUTTON_EDITOR_PORT BUTTON_EDITOR_CITY BUTTON_EDITOR_TERRAIN BUTTON_EDITOR_DELETE}
	}

